Sail slowly past leviathans in silent running mode, on those rare occasions that they notice the sub, turn on the shield, drop a decoy and sneak away, can usually turn the shield off again quickly to conserve power. ![]() Keep spare 100% Power Cells in a floor locker right by the engine room hatches for speedy replacement. Install the TRM and park the Cyclops right on top of lava and rapidly charge power cells back up It can also be used to destroy the boulders that Floaters can be found on. It is used to mine resources from large resource deposits, automatically placing the resources it drills into the storage compartment on the Prawn Suit's back. Remaining storage open for gathered materialsĢx Floor Lockers (both between the engine room and drydock hatch) The Prawn Suit Drill Arm is an upgrade for the Prawn Suit which replaces one of the arms with a drill arm. The Docking Module allows the player to attach a Prawn Suit to the back of the module and carry it along while piloting their Seatruck. This module must be on the end of any chain of modules. I want to include one honorable mention vehicle that I use for ferrying supplies and goods back and forth between my sea base and my Cyclops while preparing or returning from long away missions.ġx Cyclops Thermal Reactor Module (when in the lava zones or near volcanic vents )ġx Cyclops Decoy Upgrade (5 decoys loaded )ġx Cyclops Repair Module (when not around a heat source)ġ8x Power Cells 100% (late game - Ion Power Cells) The Seatruck Docking Module allows a Prawn Suit to be attached to the back of the Seatruck. I guess I'll just check the answering machine when I get home.) subnautica grapplingarm letsplay gaming prawnsoup prawnsuit. But the reason is, the art model of the Radio floats so far away from any of the walls that it was an eyesore. (I purposely don't have a Radio on the Cyclops, which is a shame. Then decorate to taste, and add as many Wall Lockers in the Lower Deck as you desire. Cyclops Interior Modules & Miscellaneous -Ĥx Basic Plant Pot (each with 4x Marblemelon)ġx Battery Charger (with 4x Battery / Ion Battery)Ģx Wall Locker (Inventory Convenience, 1 near the Engine, 1 near the Dry Dock Hatch) P.R.A.W.N Suit Mk III Storage -ġx Cyclops Depth Module Mk I (or Mk II / Mk III if available)ĩx Power Cell 100% (or Ion Power Cell if available)ġ8x Cured Reginald (or Nutrient Block if available) I'll start:ġx Depth Compensation Module Mk I (or Mk II / Mk III if available)Ģx Cured Reginald (or Nutrient Block if available)ġx Power Cell 100% (or Ion Power Cell if available)ġx Prawn Suit Depth Module Mk I (or Mk II if available) ![]() Some Equipment can also be upgraded to gain certain abilities through use of the Modification. ![]() Notable examples are the Standard O2 Tank and Fins. Items grant a passive buff and/or debuff to the player. Equipment is unique in that it can be equipped to the player in the PDA UI. The beauty of 'no right build', but a plethora of good builds! So let's share, so we can learn from each other! Also be creative and give each build a name. Equipment is crafted from Basic Materials or Advanced Materials by using the Fabricator and the Modification Station.
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